Zenless Zone Zero update 1.1 patch notes: all new features and changes

Find the full patch notes for ZZZ’s first content update
HoYoverse

Version 1.1 of Zenless Zone Zero has a ton of additions to the action RPG in store – Qingyi is available as a new character, quality-of-life improvements to Chain Attacks and other aspects have been made, and the new Inferno Reap mode provides a tough combat challenge.

It’s always good to take a deeper dive into the patch notes, though, as they often contain some surprises – in the case of ZZZ 1.1, the VAs for Lucy and Soukaku have been replaced without any fanfare, for example. On the more pleasant side of things, the patch notes reveal several brand-new Commissions players can engage with and show that new cosmetic options are available to decorate your in-game profile with.

Find the full ZZZ update 1.1 patch notes with all changes and additions below.

ZZZ update 1.1 patch notes

Updated Content

New Commissions:

  • After progressing the Special Episode "Undercover R&B" story, Proxies can accept new Commissions in various areas and via Inter-Knot notifications.
  • Obsidian Division have posted a number of Combat Commissions on Inter-Knot. Proxies will receive notifications for these Commissions by raising their Inter-Knot level.
  • Some Commissions have added epilogue content. After completing a Commission, Proxies can encounter Clients in the city and talk to them to find out more about what happened after their Commissions were completed.

New Content:

  • Adds Agent Avatars: Unlocked by obtaining the corresponding Agents.
  • Adds Agent Mindscape Cinema Namecards: Obtain by evoking the corresponding Agent's Mindscape Cinema 3/6 times.
  • Adds Dynamic Backgrounds: Obtain Agents Qingyi, Jane, and/or Seth, and increase their Trust Level to unlock the corresponding Agent's Dynamic Background.
  • Adds Trigger Mode for [Chain Attacks]: Auto Mode and Manual Mode. Can be changed in the settings menu.
  • On mobile devices while using the touchscreen layout, go to [Options > Input > Button Position Settings] and adjust the size and positioning within the provided parameters.
  • Adds Selfie Mode: Proxies can switch to the selfie perspective as needed.
  • Adds Selfie Poses: In Selfie Mode, Proxies can choose from preset poses to take photos.
  • Adds Filter Function: Multiple filters have been provided. Proxies can choose the filter that suits their preferences.
  • Adds recommended Drive Disc sets for each Agent based on usage rates (Data is sourced from recently active players).
  • Adds recommended Drive Disc main stats for each Agent based on usage rates (Data is sourced from recently active players).
  • Adds a Teleporter to the HDD in "Random Play."
  • Adds the "Logistics Shop" Teleporter to "Scott Outpost."
  • Adds the New Eridu Public Security area and associated Teleporter.
  • Adds Achievements (incl. hidden achievements) to A Ridu Journey, Proxy Business, Agent Trust events, Agent Stories, Special Episodes, Hollow Zero, Shiyu Defense, and Hollow Exploration Guide.
  • Some stores in "Sixth Street" and "Lumina Square" have added in-store voice lines.
  • Adds some new NPCs to the "NEPS Lumina Branch" area.
  • Adds "NEPS Lumina Branch" street corner random encounter conversation. Adds street corner random encounters to "Lumina Square", "HIA Club," and other areas.
  • Adds a filter function to the Agent screen, allowing Proxies to filter Agents by specialty.
  • Adds "Rampant Brute" to "Expert Challenge."
  • Adds Challenge Target to [Combat Details > Commissions] in the "Routine Cleanup" details screen.
  • Adds "go to next stage" function to the Challenge Result screen of Audition Stage "The Final Callback." Using this function, Proxies can directly experience the next Agent's Audition Stage.
  • Adds Friends Chat portal to the right of Personal Info in the top left corner of the screen.
  • Adds a Claim All button to the "New Eridu City Fund" Level Rewards screen. Claiming single rewards has also been optimized.
  • In [Options > Other], added [Quick Use of Bangboo Plug-Ins on the Board] settings. Bangboo Plug-Ins can be switched between two different modes: "hold down on a Plug-In to use it instantly, click/tap to open the Plug-In panel" OR "Click/tap to use a Plug-In instantly, hold down to open the Plug-In panel."
  • In [Options > Other], adds "Remember Board Acceleration Status" setting. Once activated, your chosen acceleration status will be carried over to future Commissions.

Shiyu Defense:

  • Adds permanently open node: "Disputed Node." There are eight frontiers at the "Disputed Node." There are no time limits for this challenge. You will receive two "Ether Dewdrops" (these will restore Agent HP automatically when defeated). Your rating will be determined by the total number of Agent defeats. Unlock Requirements: Complete Main Story Chapter 2 Interlude "Mission Unthinkable" and Stable Node: Fifth Frontier to unlock.
  • After the Version 1.1 update is complete, the reset time for "Critical Node" in "Shiyu Defense" will be changed to 04:00 (server time) of the 1st and 16th day of each month.

The buffs of the updated "Critical Node" are as follows:

  • Phase I: Daze from [Basic Attacks] is increased by 15%. DMG from [Chain Attacks] is increased by 100%. Agents deal an additional 50% damage to Stunned enemies.
  • Phase II: When an enemy is Stunned, all squad members gain 2 stacks of [Fervor], and when an Attribute Anomaly is triggered, all squad members gain 1 stack of [Fervor]. [Fervor] lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately. For each stack of [Fervor], Agent ATK increases by 10% and Anomaly Proficiency increases by 10 points.
  • Phase III: Increases Agent ATK by 20%, and Attribute Anomaly DMG by 30%.

Adjustments & Optimizations

Agents:

  • Optimizes Agent "Piper's" walk-to-run transition animation after triggering certain moves.
  • Optimizes Agent "Nekomata's" blade glint special effects during [Basic Attack: Crimson Blade].
  • Corrected "Soldier 11's" Mindscape Cinema display.
  • Corrected the text description and word order for Agent "Ellen's" [EX Special Attack] (These are text-only fixes and do not affect actual skill effects)
  • Optimizes the way buff icons are displayed for Agent "Soukaku's" different "Vortex" states.
  • Optimizes the way buff icons are displayed for Agent "Grace's" different "Electric" stacks.
  • Optimizes the text descriptions for some skills (These are text-only fixes and do not affect actual gameplay): 1) ATK and DEF in some skill descriptions were changed to "initial ATK" and "initial DEF." 2) "Increases ATK by 10%" in text description of 2-piece Drive Disc has been adjusted to "ATK +10%."

Enemies:

  • Optimizes visual display of Stun DMG Multiplier info for some enemies.
  • Optimizes the UI design and display for some elite enemies.
  • Corrected the background color of "Hornet" Ether Mutants in "Phaethon's Database."

Systems:

  • Adjusted the portal to the mail function. Proxies will be able to directly access their mail using the button to the right of [Options] in the bottom part of the main menu interface.
  • Optimizes the user experience for Inter-Knot notifications, DMs, and using the camera function. After finishing using these functions, the player will be able to move again much quicker than before.
  • Optimizes the user experience for upgrading Agents: Players will be able to jump to the corresponding gameplay directly from the material item details interface. Then, on the challenge results screen, players will be able to return directly to the Agent upgrade screen by using the "Return to Upgrading" button.

Gameplay:

  • In Hollow Zero, the number of times Special Commissions that need to be completed within Bounty Commissions each week will be adjusted from 5 to 2 times, and the number of Special Commission tasks will be reduced from 4 to 2. This adjustment will take effect on the first Monday at 04:00 (server time) after the Version 1.1 update is complete.
  • Increases the number of Bangboo System Widgets and Whitestar rest area Z-Merits that can be obtained in a single reward in Hollow Zero. The weekly limit will not change. This adjustment will take effect after the Version 1.1 update is complete.
  • Optimizes the call for support logic in "Hollow Zero." When Proxies don't require support, Agents won't enter the squad, and players can select their support items.
  • Optimizes the description of the challenge to go to the next floor in "Hollow Zero."
  • Optimizes the description of The Hollows Bank event in "Hollow Zero."
  • Optimizes the display logic of different area unlock requirement descriptions in "Hollow Zero."
  • Optimizes the enemy display animations in the "Hollow Zero" portal.
  • Optimizes relevant enemy descriptions in Key Enemy Info in "Hollow Zero," adding gameplay details.
  • Optimizes the visual display of enemy attribute weakness and resistances in "Shiyu Defense."
  • Optimizes the logic of the timer in data recovery gameplay. Only the time spent during data recovery will be recorded.
  • Adjusted the combat special effects for some enemies in "Expert Challenge."
  • Adds no. of enemy waves and enemy descriptions to Enemy Details in "Shiyu Defense."
  • Adds enemy resistance info to the enemy details screen in "Notorious Hunt" and "Expert Challenge."
  • The "Restart" button description on the "Notorious Hunt" Challenge Result screen has been changed to "Let's do it again!"

Mouse & Keyboard and Controller Optimizations:

  • Adds controller vibrations to interactions in some areas, when obtaining an A-Rank Signal through Signal Search, and when evoking Agent Mindscapes.
  • Optimizes the controller prompts for finding materials when lacking the corresponding upgrade materials for Agents, W-Engines and Drive Discs.
  • Adds a button prompt for calling up the Shortcut Wheel in Controller Mode.
  • Optimizes the claim reward experience for "New Eridu City Fund" in Controller Mode.
  • Adjusted the Exclusive Skin on/off button on the Agent Equipment screen while in controller mode.
  • Adds a function allowing players to select some options using number keys while in Keyboard & Mouse mode.
  • Adds more ways of activating the Shortcut Wheel in Keyboard & Mouse mode: Players can go to [Options > Input] and select hold, drag, and release to activate or click to activate.
  • In Keyboard & Mouse mode (hold, drag, and release) and Controller mode, added a needle prompt showing the highlighted function.
  • In Keyboard & Mouse mode and on mobile devices while using the touchscreen layout, added a call-up progression bar to the "Shortcut Wheel." Holding down one of the corresponding buttons on the "Shortcut Wheel" will bring up the call-up progression bar.

Others:

  • Fixes an issue on some mobile devices where there is a chance of stuttering occurring during combat.
  • Optimizes the layout surrounding the NPC "Casper" in "Scott Outpost." Teleportation for some upgrade materials and items has been added.
  • Corrected the completion requirements for some Achievements (These are text-only fixes).
  • Reduced the flashing intensity of some special effects.
  • Sped up some of the animations for the "Monitor Array" and the time it takes to switch from "HDD" Commissions to Story content.
  • Optimizes information display on the New Eridu City Fund screen.
  • Optimizes information display on the "Inter-Knot Membership" screen.
  • Optimizes the visual display for when W-Engines are obtained: When obtaining an already owned B-Rank W-Engine, the "NEW!" icon will no longer appear.
  • Optimizes the visual prompt for receiving a new Disc Drive: The "NEW!" icon in the top right corner of newly obtained Disc Drives will disappear the following day at 04:00 (server time) after logging out and logging back in again.
  • Optimizes the speed it takes to complete resource integrity checks in certain circumstances.
  • Optimizes the external volume for some Android devices while playing the game.
  • Optimizes "Nineveh's" combat sound effects.
  • Optimizes the English, Japanese, and Korean voice-overs for parts of the story.
  • Changed the English voice actors for Agents "Lucy" and "Soukaku," and replaced the corresponding voice lines.
  • Optimizes the 3D models for some NPCs.
  • Optimizes the mission prompts for "Spend the day at my own pace."

Issue Fixes

Agents:

  • Fixes an issue with Agent "Soukaku" where, after entering combat via a Chain Attack, there is a chance she will incorrectly move side-to-side.
  • Fixes an issue where, under certain circumstances, when Agent "Soukaku" applies the buff from her Core Skill "Core Passive: Blade Banner" to herself, there is a chance that the buff will be removed.
  • Fixes an issue where a minority of incoming attacks that hit "Lucy's" Guard Boars cause incorrect attack effects.
  • Fixes an issue where there is a chance Agent 3D models do not display correctly when entering combat.
  • Fixes Agent "Rina's" incorrect EX Special Attack description. "Order Anastella to..." was changed to "Order Drusilla and Anastella to..." *These are text-only fixes and do not affect actual skill effects).
  • Fixes an issue where, after suffering "Shadow of Horror" Corruption in Hollow Zero, when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Dead End Butcher will still be able to regain health.
  • Fixes an issue in Hollow Zero where after activating a certain Ether Activity in [Withering Garden], when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Energy and Decibels are still consumed.
  • Fixes an issue where, under certain circumstances, there is a chance that Agent 3D models can disappear or flash.

Enemies:

  • Fixes an issue where attacks from some enemies, such as "Heavy Striker" and "Lightfoot Rover," have a chance of being interrupted.
  • Fixes an issue where, under certain circumstances, after an Agent triggers a [Perfect Assist], "Thanatos'" Daze is calculated incorrectly.
  • Fixes an issue where some of "Nineveh's" skill visual effects have a chance of being displayed incorrectly.
  • Fixes an issue where, while playing on a mobile device, textures for some enemies are not displayed correctly.
  • Fixes an issue where some enemies' visual effects do not display correctly.
  • Fixes an issue where the [Disorder] effect incorrectly builds up Daze.

Systems:

  • Fixes an issue where there is a chance that Agent Story "Cat and Mouse Game (I)" cannot be experienced normally.
  • Fixes an issue where, when entering an "Agent Story" via the "Video Archive," there is a chance that it does not display correctly.
  • Fixes an issue where, on some devices, when calling up the "Quick Menu," there is a chance that it does not display correctly.
  • Fixes an issue where, on some devices, after interacting with "Howl" at the newsstand, there is a chance of being unable to exit the interface.

Gameplay:

  • Fixes an issue that occurs while attempting Main Commission "[Challenge] Saving Hacker Rain" on Hard Mode, where the results are calculated incorrectly after completion.
  • Fixes an issue that occurs during the "Rally" series of Commissions, where there is a chance that the player cannot control their Agents.
  • Fixes an issue where City Commission "King of Street Soccer (II)" cannot be completed.
  • Fixes an issue that occurs in some "Monitor Arrays," where there is a chance that the player cannot control their character as normal.
  • Fixes an issue that occurs during "Shiyu Defense," where there is a chance that the game will crash.
  • Fixes an issue where, after collecting the max. amount of "HIA Commemorative Coins" in "Lumina Square", "Sage in a Barrel" indicates that there are still 10 Commemorative Coins to be collected.

Environments:

  • Fixes an issue where, under certain circumstances, environment models have a chance of disappearing or flashing.
  • Fixes an issue that occurs while taking elevators in some environments, where there is a chance that the player cannot control their character.
  • Fixes an issue in "Lumina Square" where some vehicle models do not display correctly.

Others:

  • Fixes an issue where, on some devices, there is a chance the 3D models of "Wise" or "Belle" do not display correctly while moving.
  • Fixes an issue where, while playing the game on PC, there is a chance of experiencing stuttering while in "Lumina Square."
  • Fixes an issue that occurs on some devices where there is a chance of experiencing a black screen crash.
  • Fixes an issue where the text and voice lines for some languages do not match.
  • Fixes typos found in some in-game text.
  • Adjusts, improves, and fixes the in-game text for some languages. These changes will not affect gameplay or functions.

Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg