Palworld mobile game to be created by PUBG developer

KRAFTON signs license to use IP
Pocketpair

KRAFTON, the South Korean publisher behind battle royale cornerstone PUBG, has signed a licensing agreement with Pocketpair to bring Palworld to mobile devices, as announced on the company’s website.

PUBG Studios, one of KRAFTON’s subsidiaries, will handle development and aims to faithfully reimagine the main elements of the original game for the mobile environment, as per the reveal.

Pocketpair established a joint venture with Sony Music Entertainment and Aniplex earlier this year for the purpose of licensing out the Palworld IP, releasing a wave of Palworld plushies as its first order of business.

Palworld came out on PS5 just over a week ago, adding another major platform to its range aside from the existing PC and Xbox Series X|S versions. Pocketpair also confirmed that the game would retain its pay-to-play business model after some public deliberation about potentially making Palworld a live-service game.

All of this positive news comes as Pocketpair awaits a legal battle with Nintendo, which sued the Palworld developer over alleged patent infringement.

Palworld update 0.3.9 was released on PC and Xbox Series X|S on October 1, 2024, and is now available on PS5 as well, bringing a few important fixes to the game.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg